
The war that rages on throughout Frontlines is between the Western Coalition Army (United States and European Union) and the Red Star Alliance (Russia and China) with the bulk of the action happening throughout the Middle East. The cutscenes which bookend each mission are delivered from the perspective of an embedded journalist reporting on the war. While you don't have a defined squad with character names and specific personalities you still get to hear inspirational speeches and be a part of other moments of reasonably effective drama, but it never reaches the bar that has been set by others.
The real issue with the single-player gameplay isn't its storytelling, after all Frontlines isn't supposed to be a story-driven FPS, but instead the main problem is its lack of originality. If we had seen this game released a year ago we'd be singing a different tune as there are moments when you're repelling a massive enemy force across a monstrous battlefield that you can't help but define as "cool" but it doesn't separate itself enough from the shadow of the giants of our industry to cross the void from being a "good" to a "great" solo experience.
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